Somewhere Among The Clouds
Somewhere Among The Clouds is an interactive short about unravelling the life story of a lost soul through fish up messages in bottles
Playtime: 10 ~ 15min
A project made for Mini Jam 153 in 48 hour
Controls:
E: Interact
Credits:
Music:
https://freemusicarchive.org/music/Sergey_Cheremisinov
https://freemusicarchive.org/music/Katy_Kirby
Sound Effect:
Reference:
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Finn Truong |
Genre | Interactive Fiction, Adventure, Visual Novel |
Made with | Unity |
Tags | 2D, Atmospheric, Cozy, Fishing, Short, Story Rich |
Download
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Click download now to get access to the following files:
Somewhere Among The Clouds (Windows).zip 46 MB
Comments
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You are not just a good game designer , but also a great story teller . I do like this game much as I like fond farewell . Iam looking forward to playing his other games too
Thank you so much for the kind words, it means a lot! I'm really happy you enjoyed the game :D :D
That was really nice! :) Thanks for the game!
Thank you so much for playing! I really appreciate it :))
This is such a cute and atmospheeric little experience! Amazing work
Such a mesmerizing experience. Like a playable version of the relaxing YT music I like to listen to. It's all done solo, Finn? Everything is coming together so well!
Thank you so much for playing! I'm really glad you liked it :D
Of course I got a ton of help from free resources online, especially with the wonderful soundtrack. It was a challenge building part of the game then slowly putting them together but I'm really please with how this one turns out :D
Yeah, you can be proud of it. One can "feel" how thoughtfully crafted each part is and how well all of them play together. Discovered your profile - it is filled with many more promising games. Looking forward giving them a try.
Nice game with excellent visuals, I'm very curious about how did u do the fishing line vibrating effect.
Thank you so much for playing! I basically offset the line renderer position with a sine wave and tween some value to create the vibrating effect